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	<title>Comments on: FIVe3D Rocks, but name is hard to type fast&#8230;</title>
	<atom:link href="http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/feed/" rel="self" type="application/rss+xml" />
	<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/</link>
	<description>Highly addictive code.</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:28:03 +0000</lastBuildDate>
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		<title>By: nilloc</title>
		<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/comment-page-1/#comment-7426</link>
		<dc:creator>nilloc</dc:creator>
		<pubDate>Wed, 10 Feb 2010 20:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://blowingthroughlines.com/?p=53#comment-7426</guid>
		<description>@ Laurie - Cool Cool. Yeah I&#039;ve made a bunch more changes to the Sprite3D in the FP9 version since this post, I&#039;m gonna get them committed to my google project as soon as they are documented.

I&#039;m going to possibly convert the current project I&#039;m working on over to the FP10 branch if the performance can&#039;t be optimized by other methods. (Or worst case switch it to PV3D *hearing hand arthritis forming over background music*).</description>
		<content:encoded><![CDATA[<p>@ Laurie &#8211; Cool Cool. Yeah I&#8217;ve made a bunch more changes to the Sprite3D in the FP9 version since this post, I&#8217;m gonna get them committed to my google project as soon as they are documented.</p>
<p>I&#8217;m going to possibly convert the current project I&#8217;m working on over to the FP10 branch if the performance can&#8217;t be optimized by other methods. (Or worst case switch it to PV3D *hearing hand arthritis forming over background music*).</p>
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		<title>By: Lawrie</title>
		<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/comment-page-1/#comment-7423</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://blowingthroughlines.com/?p=53#comment-7423</guid>
		<description>Hey - I actually completely forgot about leaving this comment until I found myself googling for &#039;Sprite3D width&#039; again after a few months away from FiVE3D. I&#039;m not sure if you&#039;ve noticed, but Mathieu&#039;s recently released a new AS3 version and an FP10 version, which I&#039;m playing around with now.

I took a look at your code and implemented the changes in the FP10 Sprite3D.as, but it just returned NaN, so I actually just commented out the whole public override declaration for get width() and bingo! Totally works... well, at least with what I wanted to do; I added one big container sprite and then added a rotating cube inside that. The rotating cube pushed out the boundaries of the Sprite3D that contained it, leading to a changing width value. Worked like a charm.</description>
		<content:encoded><![CDATA[<p>Hey &#8211; I actually completely forgot about leaving this comment until I found myself googling for &#8216;Sprite3D width&#8217; again after a few months away from FiVE3D. I&#8217;m not sure if you&#8217;ve noticed, but Mathieu&#8217;s recently released a new AS3 version and an FP10 version, which I&#8217;m playing around with now.</p>
<p>I took a look at your code and implemented the changes in the FP10 Sprite3D.as, but it just returned NaN, so I actually just commented out the whole public override declaration for get width() and bingo! Totally works&#8230; well, at least with what I wanted to do; I added one big container sprite and then added a rotating cube inside that. The rotating cube pushed out the boundaries of the Sprite3D that contained it, leading to a changing width value. Worked like a charm.</p>
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		<title>By: nilloc</title>
		<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/comment-page-1/#comment-6460</link>
		<dc:creator>nilloc</dc:creator>
		<pubDate>Thu, 26 Mar 2009 16:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://blowingthroughlines.com/?p=53#comment-6460</guid>
		<description>Thanks Lawrie, I just took a new look at the childrenSorted option and it does the same thing as mine, though mine&#039;s might be bit more efficient, since each sprite doesn&#039;t sort the whole sprite each frame. (though i suppose this could be solved by only setting childrenSorted on one of the sprites?)

Example code is now up on googlecode: &lt;a href=&quot;http://code.google.com/p/blowingthroughlines/source/browse/FIVe3DTest/FIVe3D_package_v2.1/five3D/display/Sprite3D.as&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://code.google.com/p/blowingthroughlines/.../Sprite3D.as&lt;/a&gt;

The changes I made were basically just to set and get height to a new  __height variable. Quite a hack, and doesn&#039;t work if you have changed the height internally without setting the new value. (See lines 333-350ish)</description>
		<content:encoded><![CDATA[<p>Thanks Lawrie, I just took a new look at the childrenSorted option and it does the same thing as mine, though mine&#8217;s might be bit more efficient, since each sprite doesn&#8217;t sort the whole sprite each frame. (though i suppose this could be solved by only setting childrenSorted on one of the sprites?)</p>
<p>Example code is now up on googlecode: <a href="http://code.google.com/p/blowingthroughlines/source/browse/FIVe3DTest/FIVe3D_package_v2.1/five3D/display/Sprite3D.as" target="_blank" rel="nofollow">http://code.google.com/p/blowingthroughlines/&#8230;/Sprite3D.as</a></p>
<p>The changes I made were basically just to set and get height to a new  __height variable. Quite a hack, and doesn&#8217;t work if you have changed the height internally without setting the new value. (See lines 333-350ish)</p>
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		<title>By: Lawrie</title>
		<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/comment-page-1/#comment-6431</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Sat, 21 Mar 2009 23:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://blowingthroughlines.com/?p=53#comment-6431</guid>
		<description>I&#039;d be interested to know how you made the amendments to the sprite3D class to retrieve width and height - I was slightly alarmed when I realised I couldn&#039;t do that.

Also, it&#039;s worth noting that FIVe3D v2.1 has z-sorting - you just have to do some hunting through the source to find it. You just have to use mySprite.childrenSorted = true; and all your child sprites will be sorted according to z-depth.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested to know how you made the amendments to the sprite3D class to retrieve width and height &#8211; I was slightly alarmed when I realised I couldn&#8217;t do that.</p>
<p>Also, it&#8217;s worth noting that FIVe3D v2.1 has z-sorting &#8211; you just have to do some hunting through the source to find it. You just have to use mySprite.childrenSorted = true; and all your child sprites will be sorted according to z-depth.</p>
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