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	<title>Blowing Through Lines &#187; 3D</title>
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		<title>FIVe3D Rocks, but name is hard to type fast&#8230;</title>
		<link>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/</link>
		<comments>http://blowingthroughlines.com/2008/08/03/flash-as-3/five3d-rocks/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 17:52:12 +0000</pubDate>
		<dc:creator>nilloc</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash AS 3.0]]></category>
		<category><![CDATA[Flex 3]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[Flash]]></category>
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		<guid isPermaLink="false">http://blowingthroughlines.com/?p=53</guid>
		<description><![CDATA[I don&#8217;t know where the capitalization came from, but it&#8217;s such a simple API for anyone who&#8217;s happy with AS3 (is there anyone who isn&#8217;t?) that FIVe3D worth the challenging finger-work. I made this demo in about 3 hours total, it draws bitmaps, and adds them to Sprite3Ds, and mimicks what we&#8217;ve been working on [...]


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			<content:encoded><![CDATA[<p>I don&#8217;t know where the capitalization came from, but it&#8217;s such a simple API for anyone who&#8217;s happy with AS3 (is there anyone who isn&#8217;t?) that <a href="http://five3d.mathieu-badimon.com/" target="_blank" title="Kick-assingly simple 3D in Flash">FIVe3D</a> worth the challenging finger-work. I made this demo in about 3 hours total, it draws bitmaps, and adds them to Sprite3Ds, and mimicks what we&#8217;ve been working on for 2 months in <a href="http://blog.papervision3d.org" target="_blank" title="Kick-assingly complicated 3D in Flash">Papervision3D</a> (I&#8217;ll definitly have a link to that when its fully launched).</p>
<p>For a great many simpler 3D applications, I think FIVe3D is the way-to-go, but Papervision3D still does have an edge in speed (when properly optimized that is) if dealing with more then 20 or so planes.</p>
<p>One quirk of FIVe3D that I initially didn&#8217;t get, was that the order of my addChild statements determines what shows up on top of what, <em>not</em> the Z value of the sprite, so included with this source is a handy depth sorter loop, that will work with any 53D setup.</p>
<p><object type="application/x-shockwave-flash" data="http://blowingthroughlines.com/wp-content/uploads/2008/08/five3dtest.swf" width="100%" height="500" class="embedflash"><param name="movie" value="http://blowingthroughlines.com/wp-content/uploads/2008/08/five3dtest.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object><br />
<a href='http://blowingthroughlines.com/wp-content/uploads/2008/08/five3dtest.zip'>FIVe3D Test Source</a></p>
<p>Also modified it a little so that height and width could be stored in the sprite3D class, i know bad me, but until i get my head around Mathieu&#8217;s version of Matrix3D. That ugly blinking plane on the right side is actually a series of bitmapDatas, that are playing back (like cached animation) that I learned from <a href="http://www.rockonflash.com/blog/" target="_blank">John Grden</a> a few weeks ago. I&#8217;m working on my own version of a class to automatically create bmp animations from a timeline swf, unless his goes open source&hellip;</p>


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