FIVe3D Rocks, but name is hard to type fast…

I don’t know where the capitalization came from, but it’s such a simple API for anyone who’s happy with AS3 (is there anyone who isn’t?) that FIVe3D worth the challenging finger-work. I made this demo in about 3 hours total, it draws bitmaps, and adds them to Sprite3Ds, and mimicks what we’ve been working on for 2 months in Papervision3D (I’ll definitly have a link to that when its fully launched).

For a great many simpler 3D applications, I think FIVe3D is the way-to-go, but Papervision3D still does have an edge in speed (when properly optimized that is) if dealing with more then 20 or so planes.

One quirk of FIVe3D that I initially didn’t get, was that the order of my addChild statements determines what shows up on top of what, not the Z value of the sprite, so included with this source is a handy depth sorter loop, that will work with any 53D setup.

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FIVe3D Test Source

Also modified it a little so that height and width could be stored in the sprite3D class, i know bad me, but until i get my head around Mathieu’s version of Matrix3D. That ugly blinking plane on the right side is actually a series of bitmapDatas, that are playing back (like cached animation) that I learned from John Grden a few weeks ago. I’m working on my own version of a class to automatically create bmp animations from a timeline swf, unless his goes open source…